LAYOUT 01 · LINK CLOUD
NODES 46 · EDGES 58
FORMAT .cubon · ENGINE CORE
⟨ DRAG TO SPIN ⟩
A new optics for decisions

Data you can hold in your hands.

Cubons unfolds any set of entities and connections into a living 3D structure. Rotate it, take it apart, find what flat tables hide — and pass it on with a single link.

runs in the browser your files never leave the browser open .cubon format free account in one click
The problem

The world stores knowledge flat — tables, lists, feeds. But almost everything that matters is a connection: what depends on what, what contradicts what, what follows from what. Flat views hide those connections. Cubons unfolds them into space, where you can walk around them and untangle them.

How it works

Three seconds to wow.

From raw source to a navigable space — no code, no setup.

01 ⟨ INPUT ⟩

Drop

A CSV or XLSX, a Trello, Jira, Notion or Obsidian export, a GEDCOM family tree, a calendar, a table pasted from Excel — or a ready .cubon file.

02 ⟨ UNFOLD ⟩

Unfold

The engine lays it out in controlled 3D: clusters, time axis, goals, weights. Eight layouts, one click apart.

03 ⟨ SHARE ⟩

Share

One link carries the whole living scene. It opens in any browser — the person on the other end just grabs it and spins it.

Two kinds of cubons

Some maps hold still. Some replay time.

Both panels below boot the real Cubons engine with real data. A static cubon is a structure you untangle by hand. A dynamic one carries its own history inside the file — press play and the story assembles itself.

LIVE · ENGINE CORE
⟨ STATIC ⟩ · 30 NODES · 40 EDGES · CRITICAL PATH

Project map

The roadmap of Cubons itself: goals, tasks and blockers as a structure you can walk around. Click any node — its whole dependency chain lights up: red holds you back, green unlocks next.

LIVE · ENGINE CORE
⟨ DYNAMIC · REPLAY ⟩ · 2,129 NODES · GLOBE · USGS

Pulse of the Planet

A year of magnitude-5+ earthquakes on a globe, replayed in 60 seconds. Every flash is a real event; aftershocks ripple down the fault chains. The whole timeline ships inside one .cubon file — no server, no video.

Use cases

One engine. Any world with connections.

Every case is just an adapter and a skin on top of the same core.

⟨ DATA ⟩

Tables

Any column becomes an axis, color or size. Skews and clusters that a flat table never shows.

⟨ FLAGSHIP ⟩

Projects & tasks

Dependencies, blockers, money on the edges — and the critical path that a task list keeps invisible.

⟨ STORY ⟩

Film plots

Characters and scenes over time: arcs, turning points, storylines the writer accidentally dropped.

⟨ TEXT ⟩

Books & long texts

A map of characters, places and events. Navigate the plot: who met whom, and where the lines cross.

⟨ TIME ⟩

Public statements

A speaker's claims plotted on time. Repetitions, drifts — and red edges where they contradict themselves.

⟨ MIND ⟩

Knowledge graphs

Ideas and references in space: thought clusters, and blind spots where topics have no connections at all.

Engine

The engine under the hood.

Cubons Core — an open browser engine. Offline, no backend.

8 layouts

Link cloud, clusters, time axis, time × clusters, sphere, radial tree — and a globe that pins geo-anchored nodes to a real planet.

Replay engine

Dynamic cubons carry an event journal inside the file. Press play: nodes are born, pulse and melt, ripples run down the edges — with a scrubber and speed control.

Import that eats everything

CSV, XLSX, JSON, zip archives, legacy encodings. Paste a table from Excel or a Google Sheets link. Trello, Jira, Notion, Obsidian, GEDCOM, calendars, Telegram and more — auto-detected.

Connect by column

No edges in your table? Link rows through any category or person column — hub nodes keep dense groups readable instead of exploding into spaghetti.

Edit in place

A two-way data table under the scene, full node editing in the inspector, drawing links by hand, undo/redo — or start from a blank scene and build up.

Analysis mode

Blockers, critical path, structural gaps, goal subgraphs, money weights.

Focus camera

Click a node — the camera flies in and the whole chain lights up: red holds you, green opens next.

Skins

Spheres, cubes, points, semantic shapes. The skin contract is open — write your own without touching the core.

One-link sharing

Cubonize: the full scene state packed into a URL. Cloud links add access control — invite by email or share with anyone who has the link.

Embed anywhere

One iframe tag puts a live, spinnable scene into any article or blog post — with a poster until click and a link back to the full app.

Open .cubon format

A plain, open, versioned file format for graph scenes — history included. Yours forever, no lock-in.

Local-first & private

The engine runs offline in the browser. Personal imports are parsed locally and never leave your machine — a test suite enforces it.

Open core

Open core. Honest boundary.

The visualization engine is open source and free to run locally. Paid tiers begin exactly where real resources are spent — hosting, privacy, AI extraction, teams.

Cubons Core — free

  • Full 3D engine, import and replay in the browser
  • Free account: cloud library, share links with access control, gallery & remixes
  • Open .cubon format & skin API

Cubons Cloud — pro & teams (soon)

  • AI: raw source → entities & connections
  • Team spaces, roles, shared maps
  • Bigger limits for heavy libraries
  • Premium skins

Star on GitHub ↗

Cubonize your data. Right now.

The engine is live at cubons.com/app. Sign in with Google — free, one click — drop your file and hold it in your hands.

Open Cubons — free

questions? write to hello@cubons.com